Brace Yourselves – VR Ads Are on Their Way

June 30th, 2017
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A recent Google Developers Blog post states that Google is now experimenting with an early-stage project for creating VR forms of advertising. This means that the inevitable will happen and we’ll probably see VR advertising in the near future. Fortunately, Google claims that they will search for “useful and non-intrusive” methods to do that. According to Google, the first idea for a potential format presents a cube to users, with…

5 Future Applications of Virtual Reality

November 4th, 2016
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We already use Virtual Reality for multiple purposes, but there are still directions it’s expected to go that are currently in their starting phases. Here are 5 of them, hopefully you’ll find them interesting and maybe even see them as a challenge for your imagination. The Travel Industry Instead of flying around the world, you could enter the world of Virtual Reality. With VR headsets advancing so rapidly we are…

Oculus Connect 3 Roundup: The 9 Key New Features

October 12th, 2016
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A few days ago was one of the year’s most important Virtual Reality events. Here’s a recap of the 9 key new features at Oculus Connect 3. 1.  “Room-scale” VR You will be able to add a third sensor to get Oculus’s version of “room-scale” VR. Release date is set to be December 6th and the price is set to for $79. 2.  A VR Selfie By Mark Zuckerberg Zuckerberg…

435 and Counting: Quark VR SDK Is Growing. Join Us and Create VR Content!

April 25th, 2016
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Just a few days after its release, Quark VR is quickly growing and has over 435 downloads already. The even greater news is that you can also start creating VR games, apps and scenes with it right now for free! Last week we showed you how to work with its Unity plug-in, now we’re gonna reveal just a tiny bit of the future. We’re aiming at: Publishing Quark VR on the Oculus…

Intugame VR Troubleshooting, Part 2

February 1st, 2016
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Photo by: Polygon

Awesome Intugamers! Our time in Silicon Valley in no way interferes with our communications with our users. (We’ll tell you more about our California dream come true very soon.) And since we saw how useful the first self-help blog post was, now we’re continuing it with Intugame VR Troubleshooting, Part 2. Of course, if it doesn’t help your issue, make sure to get in touch with us at support@intugame.com!  …